\r\n <>\r\n {roomOpen &&\r\n <>\r\n {gameType &&\r\n
\r\n \r\n {gameType}\r\n \r\n \r\n }\r\n {nextGameCountdownInSeconds &&\r\n
\r\n }\r\n >\r\n }\r\n
\r\n {\r\n (ANIMATED_BINGO_CARD_ENABLED) ?\r\n :\r\n \r\n }\r\n {!roomOpen && }\r\n
\r\n\r\n {(SHOW_PJP_ON_BINGO_CARDS) &&\r\n
\r\n }\r\n\r\n
\r\n {roomName}\r\n {(roomOpen && gamePrize) ?\r\n \r\n \r\n \r\n {currencyMajor}{gamePrize}\r\n \r\n :\r\n <>\r\n {!BINGO_MAINTENANCE &&\r\n \r\n Room opens in:\r\n \r\n \r\n \r\n
\r\n }\r\n >\r\n }\r\n launchBingoGame(catalogueGameId)} className={classes.cta} variant={roomOpen ? 'contained' : 'outlined'}>\r\n {roomOpen ? 'Play Now' : 'Pre Buy'}\r\n \r\n \r\n\r\n
\r\n \r\n \r\n \r\n {roomOpen && {playersInRoom}}\r\n \r\n \r\n \r\n \r\n \r\n {roomOpen && {cardPrice.toFixed(0)}{currencyMinor}}\r\n \r\n \r\n \r\n >\r\n
\r\n )\r\n};\r\n\r\nexport const BingoCard = props => {\r\n const classes = useBingoCardStyles();\r\n if (props.hasError) return null;\r\n\r\n return (\r\n